EdgeEngine
The runtime on your camera or gateway
Control + media + metadata
One operational path off the device
HubStream
Cloud or self-hosted operational layer
Viewers and apps
Any browser, or embedded in your product
Control — instructions, state and your own messages
Media — the video itself, direct wherever the network allows
Transport — WebRTC carries the media, one path inside the model
1
Enroll
A device becomes something the platform knows.
· Each unit gets its own identity and its own key — never one shared credential across a fleet
· A config bundle is issued per device; on a manufacturing line, it can be applied at build so a unit enrolls on first power-on
· The device side is a published contract, so your own firmware can implement it rather than run our agent
2
Control
One channel for instructions, state and your own commands.
· Devices hold a lightweight control connection separate from the video path
· Assignments are desired state, not commands: a device that was offline picks up the change when it returns, and applying it twice does nothing twice
· The same channel carries your own messages, so you do not need a second one for whatever the product does besides stream
3
Stream
Sub-second video, peer-to-peer where the network allows it.
· WebRTC end to end — interactive latency, not a buffered stream with a ten-second delay
· Direct between device and viewer by default; for networks that refuse to let two peers talk, you connect your own relay
· Two-way audio where the hardware supports it, on the same connection
4
Watch
A link, in a browser, with nothing installed.
· Viewers open a URL on desktop or mobile — no plugin, no app, no client build per platform
· Watch in the console we provide, or embed the stream in the product you already ship
· Access is decided per channel and per viewer, so a link is not a permanent key to a camera
5
Measure
What happened, at the quality it happened.
· Per-session quality data — frame rate, latency, freezes — kept against the session it belongs to
· Flat plans priced on scale — devices and viewers — not on video minutes or gigabytes
· Every failure path counts down rather than up, so a bill is never larger than the truth
Access is decided at connect, not chased afterwards
Deactivate a device, rotate a key or end a plan, and the change takes effect the next time that device connects — which is immediately, and then on every reconnection forever. Systems that instead hunt down live sessions are racing a device that reconnects seconds later.
A camera keeps one channel for life
A device is named once, at enrollment, and that name is where it publishes forever — there is no binding to move, and so no state that can be stale, contested, or displayed wrong. Replacement hardware re-keys the same record and inherits the history. Watching several cameras at once is several channels side by side, not a shared room they have to be moved into.
We run it
Everything above is hosted infrastructure you enroll devices into. You operate the fleet; nobody on your team operates the platform.
You run it
The same engine, licensed to run on your hardware and your network — including sites that never route outbound at all.
The free tier is enough to enroll hardware and watch it in a browser — which is the only way to find out whether any of this survives contact with your network.